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Unlike in many games, the nights here are dark. Because by night, things get a lot more dangerous out there. You’ll be warned when sundown is imminent, and it’s often a good idea then to seek out a refuge in which to wait out the night (you can fast-forward to morning by resting in one of the safehouses you unlock as you progress through the game). Yep, Dying Light features a dynamic day/night cycle. We ran into (no pun intended) a few problems with some of the game’s climbing sections, because it’s not always obvious what you can and can’t grab onto (and missing often means falling to your death), but overall it’s a welcome feature – and the ability to run very quickly away from things comes in particularly useful at night… After a slightly tricky start, an hour or so into the game we found the free-running mechanics start to gel and with that there was no (well, hardly any) stopping us as we blazed through Harran’s alleyways and across its rooftops. It’s more like Mirror’s Edge than Assassin’s Creed in this regard – it requires more than just the holding down of a single button. Through visual cues in the landscape, the game hints at where you can run and jump safely. And it makes sense to do all that, given that most zombies you encounter are slow, shambling and unable to climb. The game’s main character quickly finds himself allied with a group of survivors headed by an English free-running enthusiast, which not only gives rise to the script’s best/worst line (“I’m not a leader – I’m a goddamn parkour instructor!”) but provides a convenient reason for all the running and jumping and climbing that goes on.
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From the AAA likes of Mirror’s Edge, Assassin’s Creed and Middle-earth: Shadow of Mordor to more casual mobile fare like Canabalt and Vector, we’ve been virtual free-running a lot of late – and here we go again in Dying Light. Parkour – essentially the art of jumping over or sliding under things as you run seamlessly through urban environments – has become something of a video game staple in recent years. And that’s when it’s time to run away, bringing the game’s parkour system into play. While there are much more deadly variants of zombie, the slower, most common type of ghoul is generally only a danger in large numbers or confined areas. Thankfully, as with seemingly every other game coming out these days, there’s a crafting system that allows you to repair weapons (only a finite number of times) and build your own, as well as abilities that, when unlocked, stretch the lifetime of all weapons out.Īt first, zombies can be tough to kill, but once you’ve mastered the art of crafting powerful armaments you’ll be crushing heads and chopping off legs with ease. Weapons degrade over time, so don’t get too attached to that cricket bat – a few more swings and it’s going to break and become nigh-on useless. Dying Light is a game in which you slice zombies’ limbs off with electrical katanas, and the plot serves only as a means to drive you into the next area where you can do that.Ĭombat is similar to that in Techland’s previous Dead Island games: mostly melee-based, with hand weapons being easily available and firearms in very short supply (guns also attract dangerous zombies so it’s best to keep their use to a minimum, and in any case the shooting mechanics are somewhat primitive – it’s just easier to bludgeon and stab things most of the time). The voice acting’s nothing special, the characters are tired archetypes and the main plot doesn’t offer anything we haven’t seen a dozen times before (in fact we found some of the side missions to be more diverting and better written), but not every game needs to be BioShock.
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The city has been completely sealed off by the authorities due to an outbreak of zombie-itis, leaving the few survivors to eke out a living by scavenging the slums and collecting airdropped aid packages.
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You play as Kyle Crane, an American agent dropped in to investigate malfeasance in the city of Harran (which appears to be in Turkey, although that’s never explicitly stated). Techland has delivered straight-up B-movie fare here, with duplicitous government agencies, psychopathic post-collapse warlords and all the rest. Dying Light has a story, but don’t expect anything rivalling The Last of Us in this particular zombie-infested post-disaster city.